Continued from An Inquiry Into the History of First-Person Shooter Video Game Villains, Pt. 1.
3. Third Wave: Modern Reenactments and Al-Qaeda Clones (circa 2002-2008)
The third wave of First Person Shooter (FPS) video games involves a combination of the two previous game styles: reenactments of currently occurring conflicts and conflicts with entities that are clearly stand-ins for Al-Qaeda. Beginning in about 2002, video games started to make the jump from historical and generic battle scenes to battle scenes that parallel real wars that are occurring today. Inevitably, political entanglements accompanied this increase in realism, as unlike their predecessors, these games cannot claim to be abstract diversions that are independent of actualy events. They are, necessarily, commentary on war and international disputes, whether the developers intend them to be or not.
It is not just the plots that cause the political entanglements; these games are also political in their very origin. What is unique about the third wave of video games is that it was not private developers that first pushed the boundaries, making it acceptable for video games to be set in modern day conflicts. Rather it was the U.S. military that first developed games that attempt to recreated on-going, real life wars.