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	<title>Comments on: International Humanitarian Law Does Not Prohibit Shooting Locusts, Brutes, and Infected: Why Game Developers Should Stop Being Lazy and Stop Using War Crimes in Lieu of Plot</title>
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	<link>http://viewfromll2.com/2009/11/23/international-humanitarian-law-does-not-prohibit-shooting-locusts-brutes-and-infected-why-game-developers-should-stop-being-lazy-and-using-war-crimes-in-lieu-of-plot/</link>
	<description>Thoughts on law, economics, and all things slightly geeky.</description>
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		<title>By: Susan Simpson</title>
		<link>http://viewfromll2.com/2009/11/23/international-humanitarian-law-does-not-prohibit-shooting-locusts-brutes-and-infected-why-game-developers-should-stop-being-lazy-and-using-war-crimes-in-lieu-of-plot/#comment-142</link>
		<dc:creator><![CDATA[Susan Simpson]]></dc:creator>
		<pubDate>Tue, 24 Nov 2009 02:32:49 +0000</pubDate>
		<guid isPermaLink="false">http://viewfromll2.wordpress.com/?p=760#comment-142</guid>
		<description><![CDATA[Trading in Army of Two for Spyro: Dawn of the Dragon was pretty much the best game exchange ever made. Which is saying a &lt;i&gt;lot&lt;/i&gt;, because Spyro wasn&#039;t exactly an example of awesome game design. I still want my gamer points for that, dammit.]]></description>
		<content:encoded><![CDATA[<p>Trading in Army of Two for Spyro: Dawn of the Dragon was pretty much the best game exchange ever made. Which is saying a <i>lot</i>, because Spyro wasn&#8217;t exactly an example of awesome game design. I still want my gamer points for that, dammit.</p>
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		<title>By: Xie</title>
		<link>http://viewfromll2.com/2009/11/23/international-humanitarian-law-does-not-prohibit-shooting-locusts-brutes-and-infected-why-game-developers-should-stop-being-lazy-and-using-war-crimes-in-lieu-of-plot/#comment-141</link>
		<dc:creator><![CDATA[Xie]]></dc:creator>
		<pubDate>Mon, 23 Nov 2009 23:27:24 +0000</pubDate>
		<guid isPermaLink="false">http://viewfromll2.wordpress.com/?p=760#comment-141</guid>
		<description><![CDATA[I agree. I too would like to see game developers imply more accountability for the actions of protagonists in violent video games. And don&#039;t get me wrong, I love me my violent video games... We&#039;re talking about improving depth and realism.]]></description>
		<content:encoded><![CDATA[<p>I agree. I too would like to see game developers imply more accountability for the actions of protagonists in violent video games. And don&#8217;t get me wrong, I love me my violent video games&#8230; We&#8217;re talking about improving depth and realism.</p>
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